🛡️

Stoneheart

The Living Bastion

Endurance & Unbreakable Defense

51 cards carved from living stone. Stoneheart endures through impenetrable defenses, rooted positions, and petrifying counters that punish every aggressor. The mountain does not move.

Complete Card Set — 51 Cards + Starter Deck
📊

Set Summary

Stoneheart at a glance

Rarity Count Corner Total Range Max Single Corner Max Copies Abilities
Common 18 4–8 3 2 6 with 1 ability, 12 vanilla
Uncommon 15 8–11 4 2 1 with 2, 8 with 1, 6 vanilla
Rare 10 11–14 5 2 2 with 2, 7 with 1, 1 vanilla
Legendary 5 14–17 6 2 2 with 2, 3 with 1
Heroic 3 17–20 7 1 All have 2 abilities
Total 51
Ability Distribution — 12 Named Abilities

Fortify Line (Chain 1): Fortify (T1, Defend) → Stone Wall (T2, Defend) → Eternal Guard (T3, Defend) — Capture prevention escalation

Endure Line (Chain 2): Endure (T1, Defend) → Iron Will (T2, Defend) → Unyielding (T3, Aura) — Corner reduction immunity escalation

Roots Line (Chain 3): Roots (T1, Defend) → Deep Roots (T2, Capture) → Earth's Grasp (T3, Capture) — Root/immovable escalation

Ward (Standalone): Aura — Adjacent allies immune to enemy corner-reducing aura effects

Reclaim (Standalone): Capture — On capture, draw 1 card

Mountain's Ward (Standalone): Aura — Surrounding allies are immune to enemy abilities

Vanilla (No Ability): 12 Commons + 6 Uncommons + 1 Rare — Pure stat cards for reliable corner combat

👑

Heroic Cards

3 cards • Corner Total 17–20 • Max Corner 7 • 1 copy each

🛡️ Brynhild, Deep Root Warden STNH_H001
Heroic Hero [6-5-4-5] CT: 20
Aura — Ward
Adjacent allies are immune to enemy corner-reducing aura effects.
Defend — Eternal Guard
Cannot be captured except by Rare, Legendary, or Heroic rarity cards.
"The deep roots remember every war. They have never fallen."
🛡️ Shield Colossus STNH_H002
Heroic Hero [5-4-5-4] CT: 18
Aura — Unyielding
Surrounding ally cards are immune to corner reduction.
Defend — Roots
Root this card. Immune to movement effects.
"A colossus does not march. The world arranges itself around it."
🛡️ Earth Mother STNH_H003
Heroic Hero [4-5-4-4] CT: 17
Aura — Mountain's Ward
Surrounding allies are immune to enemy abilities.
Capture — Earth's Grasp
On capture, root a card in the surrounding area.
"She does not fight. She simply reclaims what was always hers."
👑

Legendary Cards

5 cards • Corner Total 14–17 • Max Corner 6 • 1 copy each

Ironbark Ancient STNH_L001
Legendary [5-4-5-3] CT: 17
Defend — Stone Wall
Block the first 2 capture attempts against this card.
Capture — Deep Roots
On capture, root the captured card.
"Its bark is iron. Its roots are law."
Granite Warlord STNH_L002
Legendary [4-4-4-4] CT: 16
Defend — Eternal Guard
Cannot be captured except by Rare, Legendary, or Heroic rarity cards.
Aura — Ward
Adjacent allies are immune to enemy corner-reducing aura effects.
"He commands from the center. The stone obeys."
Oaken Sentinel STNH_L003
Legendary [3-5-4-3] CT: 15
Defend — Iron Will
Block the next 2 corner reductions on this card and adjacent allies. (2 charges)
"Oaken in name, iron in spirit, eternal in purpose."
Bedrock Champion STNH_L004
Legendary [4-3-3-4] CT: 14
Capture — Reclaim
On capture, draw 1 card.
"What the bedrock claims, the bedrock returns — on its own terms."
Mosscrag Guardian STNH_L005
Legendary [3-3-5-3] CT: 14
Defend — Fortify
Block the first capture attempt against this card.
"Moss covers the crag, but the crag never softens."
💠

Rare Cards

10 cards • Corner Total 11–14 • Max Corner 5 • 2 copies each

Stone Warden STNH_R001
Rare [4-3-3-3] CT: 13
Defend — Stone Wall
Block the first 2 capture attempts against this card.
Aura — Ward
Adjacent allies are immune to enemy corner-reducing aura effects.
"Where the Warden stands, the wall stands with him."
Rootbound Protector STNH_R002
Rare [3-4-3-3] CT: 13
Aura — Ward
Adjacent allies are immune to enemy corner-reducing aura effects.
Capture — Deep Roots
On capture, root the captured card.
"Bound by roots older than kingdoms, it protects without thought."
Granite Enforcer STNH_R003
Rare [3-3-4-3] CT: 13
Defend — Endure
Block the next corner reduction on this card. (1 charge)
"Granite does not negotiate. It simply refuses."
Ironroot Sentinel STNH_R004
Rare [3-3-2-4] CT: 12
Defend — Roots
Root this card. Immune to movement effects.
"Its roots grip the world beneath the battlefield."
Bedrock Knight STNH_R005
Rare [2-4-3-2] CT: 11
Defend — Fortify
Block the first capture attempt against this card.
"A knight of bedrock kneels to nothing."
Moss Ravager STNH_R006
Rare [3-2-3-4] CT: 12
Capture — Reclaim
On capture, draw 1 card.
"It ravages the field and brings back what was lost."
Oaken Watcher STNH_R007
Rare [4-2-4-2] CT: 12
Defend — Iron Will
Block the next 2 corner reductions on this card and adjacent allies. (2 charges)
"It watches the treeline. Nothing passes unseen."
Stone Dagger STNH_R008
Rare [5-2-2-3] CT: 12
Aura — Mountain's Ward
Surrounding allies are immune to enemy abilities.
"The dagger cuts both ways — especially when you thought you won."
Granite Reaver STNH_R009
Rare [2-3-5-2] CT: 12
Defend — Endure
Block the next corner reduction on this card. (1 charge)
"Granite does not chip. It waits for the hammer to break first."
Stonebound Colossus STNH_R010
Rare [4-3-3-4] CT: 14
No abilities. Pure corner combat.
"Bound to the stone, bound to the line. Immovable."
🔹

Uncommon Cards

15 cards • Corner Total 8–11 • Max Corner 4 • 2 copies each

Stone Adept STNH_U001
Uncommon [3-2-3-2] CT: 10
Defend — Fortify
Block the first capture attempt against this card.
Capture — Deep Roots
On capture, root the captured card.
"She learned the old way: hold fast, then hold harder."
Root Scout STNH_U002
Uncommon [2-3-2-3] CT: 10
Defend — Endure
Block the next corner reduction on this card. (1 charge)
"The roots scout ahead. The stone follows."
Granite Trooper STNH_U003
Uncommon [3-2-2-2] CT: 9
Defend — Roots
Root this card. Immune to movement effects.
"Where he's placed, he stays. That's the whole strategy."
Bedrock Grunt STNH_U004
Uncommon [2-3-3-2] CT: 10
Defend — Fortify
Block the first capture attempt against this card.
"Every grunt knows the first rule: don't fall."
Moss Sapper STNH_U005
Uncommon [2-2-3-3] CT: 10
Aura — Ward
Adjacent allies are immune to enemy corner-reducing aura effects.
"The moss drinks the poison before it reaches the roots."
Oaken Runner STNH_U006
Uncommon [3-2-2-3] CT: 10
Capture — Reclaim
On capture, draw 1 card.
"Fast for something made of oak. Faster than you'd like."
Stone Guard STNH_U007
Uncommon [2-2-4-2] CT: 10
Defend — Endure
Block the next corner reduction on this card. (1 charge)
"The guard endures. That is the entire job description."
Root Weaver STNH_U008
Uncommon [2-4-2-2] CT: 10
Aura — Mountain's Ward
Surrounding allies are immune to enemy abilities.
"She weaves roots into traps. Touch her and turn to stone."
Granite Shaper STNH_U009
Uncommon [4-2-2-2] CT: 10
Defend — Roots
Root this card. Immune to movement effects.
"He shapes granite into walls. Then becomes one."
Bedrock Footman STNH_U010
Uncommon [3-3-2-3] CT: 11
No abilities. Pure corner combat.
"Show up. Dig in. Outlast."
Moss Drifter STNH_U011
Uncommon [2-3-3-2] CT: 10
No abilities. Pure corner combat.
"Drifting moss gathers no enemy — but holds every line."
Oaken Brute STNH_U012
Uncommon [2-2-2-4] CT: 10
No abilities. Pure corner combat.
"Not clever. Not fast. Just impossibly solid."
Stone Drudge STNH_U013
Uncommon [2-2-3-2] CT: 9
No abilities. Pure corner combat.
"The drudge works. The drudge holds. The drudge does not complain."
Root Charger STNH_U014
Uncommon [2-3-2-2] CT: 9
No abilities. Pure corner combat.
"It charges like a landslide — slow at first, then unstoppable."
Granite Recruit STNH_U015
Uncommon [2-2-2-2] CT: 8
No abilities. Pure corner combat.
"Recruited from the quarry. Harder than anything that came before."

Common Cards

18 cards • Corner Total 4–8 • Max Corner 3 • 2 copies each

Stone Initiate STNH_C001
Common [2-1-2-1] CT: 6
Defend — Fortify
Block the first capture attempt against this card.
"Every initiate learns the same lesson: stand."
Root Wisp STNH_C002
Common [1-2-1-2] CT: 6
Defend — Endure
Block the next corner reduction on this card. (1 charge)
"A wisp of root, thin as thread, strong as purpose."
Granite Pup STNH_C003
Common [1-1-3-1] CT: 6
Defend — Roots
Root this card. Immune to movement effects.
"Small, stubborn, and cemented in place."
Bedrock Sprite STNH_C004
Common [2-1-1-1] CT: 5
Aura — Ward
Adjacent allies are immune to enemy corner-reducing aura effects.
"A sprite of bedrock hums a ward older than memory."
Moss Plate STNH_C005
Common [1-2-2-2] CT: 7
Aura — Mountain's Ward
Surrounding allies are immune to enemy abilities.
"Touch the plate and feel your strength turn to stone."
Oaken Drum STNH_C006
Common [2-2-1-1] CT: 6
Capture — Reclaim
On capture, draw 1 card.
"The drum beats once. The fallen answer."
Stone Pawn STNH_C007
Common [2-2-2-2] CT: 8
No abilities. Pure corner combat.
"A pawn of stone is still stone."
Root Conscript STNH_C008
Common [3-1-2-1] CT: 7
No abilities. Pure corner combat.
"Pulled from the earth this morning. Fighting by afternoon."
Granite Squire STNH_C009
Common [1-3-1-2] CT: 7
No abilities. Pure corner combat.
"The squire carries the shield. The shield carries the house."
Bedrock Ember STNH_C010
Common [1-1-1-2] CT: 5
No abilities. Pure corner combat.
"Even an ember beneath bedrock burns forever."
Moss Hound STNH_C011
Common [2-1-1-2] CT: 6
No abilities. Pure corner combat.
"Too stubborn to retreat. Too mossy to notice."
Oaken Thrall STNH_C012
Common [1-2-3-1] CT: 7
No abilities. Pure corner combat.
"Give him a wall. He'll become part of it."
Stone Fist STNH_C013
Common [3-1-1-1] CT: 6
No abilities. Pure corner combat.
"One fist of stone. One unanswered question."
Root Runner STNH_C014
Common [1-1-2-1] CT: 5
No abilities. Pure corner combat.
"Small, quick, and born from the deepest soil."
Granite Boy STNH_C015
Common [1-2-1-1] CT: 5
No abilities. Pure corner combat.
"Born in the quarry. Raised by the mountain."
Bedrock Mite STNH_C016
Common [1-1-1-1] CT: 4
No abilities. Pure corner combat.
"The mite is tiny. The bedrock beneath it is not."
Moss Mender STNH_C017
Common [2-1-3-2] CT: 8
No abilities. Pure corner combat.
"Moss mends what war breaks. Slowly, but completely."
Oaken Runt STNH_C018
Common [1-1-1-3] CT: 6
No abilities. Pure corner combat.
"Walk through stone long enough, you stop feeling anything else."
🎴

Stoneheart Starter Deck

40 cards — Ready for Standard 4x4

Every new Stoneheart player receives this 40-card loadout when they choose the house. It contains 1 Heroic (random 1-of-3), 6 Rares (3 templates × 2), 13 Uncommons (6 templates × 2 + 1 × 1), and 20 Commons (10 templates × 2) — a Standard 4×4 deck built for Stoneheart's identity: defending the line and cleansing what the opponent threw at you.

Card Rarity Ability Qty
Heroic (random 1-of-3) Heroic Brynhild Deep Root Warden · Shield Colossus · Earth Mother 1
Rares (3 templates × 2 copies)
Bastion KnightRareDefend — Stone Wall + Defend — Endure (dual defend)2
Rootbound ProtectorRareAura — Ward + Capture — Deep Roots2
Petrified SageRareAura — Petrify (lock surrounding corners)2
Uncommons (6 templates × 2 + 1 × 1)
Stone BulwarkUncommonDefend — Fortify + Defend — Endure2
Root SentryUncommonDefend — Fortify (capture block)2
Mosshide GuardUncommonDefend — Endure (corner floor)2
Earthen ReclaimerUncommonCapture — Reclaim (cleansing)2
Granite ScavengerUncommonCapture — Reclaim (cleansing)2
Mountain AcolyteUncommonAura — Ward (aura immunity)2
Petrified WarriorUncommonAura — Petrify1
Commons (10 templates × 2 copies)
Rockpile DefenderCommonDefend — Fortify2
Moss ShielderCommonDefend — Endure2
Rubble ScavengerCommonCapture — Reclaim2
Stoneskin InitiateCommonDefend — Fortify2
Root TenderCommonDefend — Endure2
Gravel CollectorCommonCapture — Reclaim2
Dirt MoundCommonVanilla2
Pebble CarrierCommonVanilla2
Moss PatchCommonVanilla2
Cracked BoulderCommonVanilla2
Total 40
Starter Strategy

Your chosen Heroic (Brynhild, Shield Colossus, or Earth Mother) plants the defensive stake. The Rares bring the three pillars: Bastion Knight layers Stone Wall + Endure for capture-and-reduction protection, Rootbound Protector combines Ward with Deep Roots capture, and Petrified Sage locks surrounding corners via Petrify.

The 13 Uncommons split across defense (Fortify, Endure, dual-slot Stone Bulwark) and cleansing (two Reclaim captures), plus Ward and a single-copy Petrified Warrior. The 20 Commons mirror that balance — four Fortify/Endure defenders, two Reclaim cleansers, and four 6–8 corner vanilla bodies.

Stoneheart wins by outlasting. Fortify blocks captures, Endure holds the corner floor, Ward shields you from enemy auras, and Reclaim pulls captured plates back home. Turtle up, then cleanse the battlefield late.