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Runeweaver

The Arcane Codex

Manipulation & Precision

51 cards woven with arcane sigils. Runeweaver dominates through precise corner manipulation, ability suppression, and calculated siphoning that turns enemy strength into weakness. Knowledge is the sharpest blade.

Complete Card Set — 51 Cards + Starter Deck
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Set Summary

Runeweaver at a glance

Rarity Count Corner Total Range Max Single Corner Max Copies Abilities
Common 18 4–8 3 2 6 with 1 ability, 12 vanilla
Uncommon 15 8–11 4 2 1 with 2, 8 with 1, 6 vanilla
Rare 10 11–14 5 2 2 with 2, 7 with 1, 1 vanilla
Legendary 5 14–17 6 2 2 with 2, 3 with 1
Heroic 3 17–20 7 1 All have 2 abilities
Total 51
Ability Distribution — 12 Named Abilities

Mark Line (Chain 1): Mark (T1, Aura) → Hex (T2, Aura) → Runic Brand (T3, Aura) — Corner reduction from targeted to area-wide

Suppress Line (Chain 2): Suppress (T1, Aura) → Lockdown (T2, Aura) → Total Suppress (T3, Aura) — Ability denial and buff stripping

Siphon Line (Chain 3): Siphon (T1, Capture) → Deep Siphon (T2, Capture) → Equalize (T3, Capture) — Corner theft from targeted to complete

Calibrate (Standalone): Capture — Set captured card's corners to average

Dispel (Standalone): Placement — Remove all buffs and debuffs from any card on the board

Backlash (Standalone): Defend — Remove attacker's buffs before flip check

Vanilla (No Ability): 12 Commons + 6 Uncommons + 1 Rare — Pure stat cards for reliable corner combat

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Heroic Cards

3 cards • Corner Total 17–20 • Max Corner 7 • 1 copy each

🔮 Aelindra, the Rune Weaver RUNE_H001
Heroic Hero [6-5-4-5] CT: 20
Aura — Runic Brand
Adjacent enemies -1 to all corners.
Placement — Dispel
On placement, select any card on the board — remove all buffs and debuffs.
"Every sigil I weave unravels another truth you wished stayed hidden."
🔮 Silence Archon RUNE_H002
Heroic Hero [5-4-5-4] CT: 18
Aura — Total Suppress
Enemies in the surrounding area have all buffs removed.
Defend — Backlash
Remove the attacker's card buffs before checking the flip.
"Silence is not the absence of power. It is power perfected."
🔮 Drain Sovereign RUNE_H003
Heroic Hero [4-5-3-5] CT: 17
Aura — Hex
Adjacent enemies -1 to each corner touching this card.
Capture — Equalize
Steal 1 from each corner of the adjacent captured card.
"What you call strength, I call raw material."
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Legendary Cards

5 cards • Corner Total 14–17 • Max Corner 6 • 1 copy each

Voidbound Oracle RUNE_L001
Legendary [5-4-5-3] CT: 17
Aura — Runic Brand
Adjacent enemies -1 to all corners.
Aura — Mark
Adjacent enemies -1 to their highest touching corner.
"The void whispers futures that have already ended."
Arcane Nullifier RUNE_L002
Legendary [4-4-4-4] CT: 16
Aura — Lockdown
Adjacent enemy abilities disabled. Additionally, adjacent enemies cannot gain new buffs or counters.
Capture — Calibrate
On capture, set the captured card's corners to the average of its total.
"There is no counter-spell. There is only nothing."
Sigil Warden RUNE_L003
Legendary [3-5-4-3] CT: 15
Aura — Hex
Adjacent enemies -1 to each corner touching this card.
"Step within the ward and feel your resolve dissolve."
Rune Arbiter RUNE_L004
Legendary [4-3-3-4] CT: 14
Capture — Equalize
Steal 1 from each corner of the adjacent captured card.
"The arbiter does not judge. The arbiter takes."
Glyphbound Sentinel RUNE_L005
Legendary [3-3-5-3] CT: 14
Aura — Suppress
Adjacent enemy abilities disabled.
"Bound by glyphs older than language, it stands where magic dies."
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Rare Cards

10 cards • Corner Total 11–14 • Max Corner 5 • 2 copies each

Glyph Executioner RUNE_R001
Rare [4-3-3-3] CT: 13
Aura — Suppress
Adjacent enemy abilities disabled.
Capture — Deep Siphon
Steal 1 from each of captured card's touching corners.
"First I silence your gifts. Then I take what remains."
Void Channeler RUNE_R002
Rare [3-4-3-3] CT: 13
Aura — Hex
Adjacent enemies -1 to each corner touching this card.
Placement — Dispel
On placement, select any card on the board — remove all buffs and debuffs.
"I channel the void to cleanse what the void corrupts."
Arcane Striker RUNE_R003
Rare [3-3-4-3] CT: 13
Capture — Deep Siphon
Steal 1 from each of captured card's touching corners.
"Precision is violence refined to a single point."
Rune Sentinel RUNE_R004
Rare [3-3-2-4] CT: 12
Aura — Mark
Adjacent enemies -1 to their highest touching corner.
"The sentinel marks its prey before the prey knows it exists."
Sigil Breaker RUNE_R005
Rare [2-4-3-2] CT: 11
Capture — Siphon
Steal 1 from captured card's highest touching corner.
"Every sigil has a fracture point. I was trained to find it."
Glyph Shaper RUNE_R006
Rare [3-2-3-4] CT: 12
Capture — Calibrate
On capture, set the captured card's corners to the average of its total.
"I do not destroy. I reshape until nothing recognizable remains."
Void Watcher RUNE_R007
Rare [4-2-4-2] CT: 12
Aura — Suppress
Adjacent enemy abilities disabled.
"It watches from the void's edge, and where it watches, magic unravels."
Rune Dagger RUNE_R008
Rare [5-2-2-3] CT: 12
Defend — Backlash
Remove the attacker's card buffs before checking the flip.
"The dagger bites back before the wound is dealt."
Arcane Reaver RUNE_R009
Rare [2-3-5-2] CT: 12
Capture — Siphon
Steal 1 from captured card's highest touching corner.
"The reaver does not plunder gold. It plunders potential."
Runebound Colossus RUNE_R010
Rare [4-3-3-4] CT: 14
No abilities. Pure corner combat.
"Bound in runes so dense that even thought cannot penetrate."
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Uncommon Cards

15 cards • Corner Total 8–11 • Max Corner 4 • 2 copies each

Rune Adept RUNE_U001
Uncommon [3-2-3-2] CT: 10
Aura — Mark
Adjacent enemies -1 to their highest touching corner.
Capture — Siphon
Steal 1 from captured card's highest touching corner.
"An adept marks the wound before the blade arrives."
Glyph Scribe RUNE_U002
Uncommon [2-3-2-3] CT: 10
Aura — Mark
Adjacent enemies -1 to their highest touching corner.
"Each glyph she inscribes erases a possibility from the enemy's future."
Sigil Apprentice RUNE_U003
Uncommon [3-2-2-2] CT: 9
Aura — Suppress
Adjacent enemy abilities disabled.
"The first lesson: before you learn to cast, learn to silence."
Void Initiate RUNE_U004
Uncommon [2-4-2-2] CT: 10
Capture — Siphon
Steal 1 from captured card's highest touching corner.
"The void teaches one lesson perfectly: take everything."
Rune Sealer RUNE_U005
Uncommon [2-2-3-3] CT: 10
Aura — Suppress
Adjacent enemy abilities disabled.
"What is sealed by rune cannot be unsealed by force."
Arcane Grunt RUNE_U006
Uncommon [2-2-4-2] CT: 10
Capture — Calibrate
On capture, set the captured card's corners to the average of its total.
"Even the lowest grunt learns to reshape what it conquers."
Glyph Guard RUNE_U007
Uncommon [2-3-3-2] CT: 10
Aura — Mark
Adjacent enemies -1 to their highest touching corner.
"The guard does not block. It diminishes."
Sigil Runner RUNE_U008
Uncommon [3-2-2-3] CT: 10
Placement — Dispel
On placement, select any card on the board — remove all buffs and debuffs.
"Swift feet carry clean runes to those in need."
Void Worker RUNE_U009
Uncommon [4-2-2-2] CT: 10
Defend — Backlash
Remove the attacker's card buffs before checking the flip.
"The void gives nothing freely, but it strips everything willingly."
Rune Footman RUNE_U010
Uncommon [3-3-2-3] CT: 11
No abilities. Pure corner combat.
"No glyphs. No sigils. Just the rune on his shield and the will to hold."
Arcane Hound RUNE_U011
Uncommon [2-3-3-2] CT: 10
No abilities. Pure corner combat.
"It tracks not scent, but the fading resonance of spent magic."
Glyph Brute RUNE_U012
Uncommon [2-2-2-4] CT: 10
No abilities. Pure corner combat.
"Subtlety was never the point. The glyph on its fist speaks clearly enough."
Sigil Drudge RUNE_U013
Uncommon [2-2-3-2] CT: 9
No abilities. Pure corner combat.
"Day after day, the drudge etches sigils it will never understand."
Void Charger RUNE_U014
Uncommon [2-3-2-2] CT: 9
No abilities. Pure corner combat.
"It charges not forward, but through. The void makes its own paths."
Rune Recruit RUNE_U015
Uncommon [2-2-2-2] CT: 8
No abilities. Pure corner combat.
"Fresh ink on fresh skin. The recruit's first rune still smells of copper."

Common Cards

18 cards • Corner Total 4–8 • Max Corner 3 • 2 copies each

Glyph Spark RUNE_C001
Common [2-1-2-1] CT: 6
Aura — Mark
Adjacent enemies -1 to their highest touching corner.
"A spark of arcane light that reveals what the enemy would hide."
Rune Wisp RUNE_C002
Common [1-2-1-2] CT: 6
Capture — Siphon
Steal 1 from captured card's highest touching corner.
"It drifts close, drinks deep, and drifts away fuller than before."
Sigil Shard RUNE_C003
Common [1-1-3-1] CT: 6
Defend — Backlash
Remove the attacker's card buffs before checking the flip.
"Shattered once, the shard still cuts those who reach for it."
Void Mote RUNE_C004
Common [2-1-1-1] CT: 5
Aura — Mark
Adjacent enemies -1 to their highest touching corner.
"A mote of void is still the void. Smallness does not diminish emptiness."
Arcane Plate RUNE_C005
Common [1-2-2-2] CT: 7
Aura — Suppress
Adjacent enemy abilities disabled.
"Etched with nullification wards, the plate drinks magic dry."
Glyph Drum RUNE_C006
Common [2-2-1-1] CT: 6
Placement — Dispel
On placement, select any card on the board — remove all buffs and debuffs.
"Each beat pulses a cleansing frequency through the arcane lattice."
Rune Pawn RUNE_C007
Common [2-2-2-2] CT: 8
No abilities. Pure corner combat.
"A pawn inscribed with runes is still a pawn. But it remembers."
Sigil Conscript RUNE_C008
Common [3-1-2-1] CT: 7
No abilities. Pure corner combat.
"Conscripted from the library halls. Fighting with borrowed knowledge."
Void Squire RUNE_C009
Common [1-3-1-2] CT: 7
No abilities. Pure corner combat.
"The squire carries the codex. The codex carries the house."
Arcane Ember RUNE_C010
Common [1-1-1-2] CT: 5
No abilities. Pure corner combat.
"Even a dying ember can ignite a rune circle."
Glyph Hound RUNE_C011
Common [2-1-1-2] CT: 6
No abilities. Pure corner combat.
"Trained to sniff out enchantments and bite through wards."
Rune Thrall RUNE_C012
Common [1-2-3-1] CT: 7
No abilities. Pure corner combat.
"Give him a glyph. He will find a surface to carve it into."
Sigil Fist RUNE_C013
Common [3-1-1-1] CT: 6
No abilities. Pure corner combat.
"One fist. One sigil. One answer."
Void Runner RUNE_C014
Common [1-1-2-1] CT: 5
No abilities. Pure corner combat.
"Small, quick, and threaded through the gaps between realities."
Arcane Boy RUNE_C015
Common [1-2-1-1] CT: 5
No abilities. Pure corner combat.
"Too young for the codex. Old enough for the front line."
Glyph Hauler RUNE_C016
Common [1-1-1-1] CT: 4
No abilities. Pure corner combat.
"The glyphs do not carry themselves. Not yet."
Rune Mender RUNE_C017
Common [2-1-3-2] CT: 8
No abilities. Pure corner combat.
"Sigil by sigil, the ward holds."
Sigil Runt RUNE_C018
Common [1-1-1-3] CT: 6
No abilities. Pure corner combat.
"Walk through the arcane long enough, you stop fearing it."
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Runeweaver Starter Deck

40 cards — Ready for Standard 4x4

Every new Runeweaver player receives this 40-card loadout when they choose the house. It contains 1 Heroic (random 1-of-3), 6 Rares (3 templates × 2), 13 Uncommons (6 templates × 2 + 1 × 1), and 20 Commons (10 templates × 2) — a Standard 4×4 deck tuned for Runeweaver's identity: twisting, marking, and siphoning enemy corner values.

Card Rarity Ability Qty
Heroic (random 1-of-3) Heroic Aelindra the Rune Weaver · Silence Archon · Drain Sovereign 1
Rares (3 templates × 2 copies)
Glyph ExecutionerRareAura — Suppress + Capture — Deep Siphon2
Void ChannelerRareAura — Hex + Placement — Parasitic Rune2
Sage of DiminishmentRareAura — Mark (adjacent enemies -1)2
Uncommons (6 templates × 2 + 1 × 1)
Rune AdeptUncommonAura — Mark + Capture — Siphon2
Glyph ScribeUncommonAura — Mark (adjacent enemies -1)2
Sigil InvokerUncommonAura — Suppress (ability denial)2
Void AcolyteUncommonCapture — Siphon (corner theft)2
Crystal SapperUncommonPlacement — Leech (drain adjacent)2
Arcane SuppressorUncommonAura — Hex (lower enemy corners)2
Sage NullmageUncommonAura — Suppress1
Commons (10 templates × 2 copies)
Rune InitiateCommonAura — Mark2
Sigil ApprenticeCommonAura — Suppress2
Void Touched ScoutCommonCapture — Siphon2
Glyph TapperCommonPlacement — Leech2
Crystal HexerCommonPlacement — Leech2
Etched PawnCommonVanilla2
Cipher WhelpCommonVanilla2
Arcane HuskCommonVanilla2
Null EmberCommonVanilla2
Runestone SentryCommonVanilla2
Total 40
Starter Strategy

Your chosen Heroic (one of Aelindra, Silence Archon, or Drain Sovereign) sets the manipulation tone. The Rares layer the power mechanics: Glyph Executioner pairs Suppress with Deep Siphon, Void Channeler combines Hex with Parasitic Rune, and Sage of Diminishment is a straight Mark aura for -1 corner pressure on adjacent enemies.

The 13 Uncommons carry three Mark pressers, three Suppress denials (including the single-copy Sage Nullmage), two Siphon stealers, Leech for drain-on-place, and Hex for corner reduction. The 20 Commons split evenly — Mark, Suppress, Siphon, and two Leech carriers plus five vanilla bodies with solid mid-range corners.

Runeweaver's win condition is that your opponent's corners don't stay theirs. Mark and Hex pull enemy corners down, Siphon and Leech move value to you, and Suppress keeps their abilities from recovering. Play reactively — let them commit, then manipulate the board math.