⚔️

Stillforge

The Anvil Guard

Raw Power & Immovable Defense

51 cards forged in crimson steel. Stillforge dominates through overwhelming corner values, unbreakable anchors, and resonance fields that turn every ally into a fortress. The anvil does not flinch.

Complete Card Set — 51 Cards + Starter Deck
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Set Summary

Stillforge at a glance

Rarity Count Corner Total Range Max Single Corner Max Copies Abilities
Common 18 4–10 3 2 6 with 1 ability, 12 vanilla
Uncommon 15 7–14 4 2 1 with 2, 8 with 1, 6 vanilla
Rare 10 10–17 5 2 2 with 2, 7 with 1, 1 vanilla
Legendary 5 14–19 6 2 2 with 2, 3 with 1
Heroic 3 17–20 7 1 All have 2 abilities
Total 51
Ability Distribution — 12 Named Abilities

Temper Line (Chain 1): Temper (T1, Aura) → Harden (T2, Aura) → Ironclad (T3, Aura) — Corner protection escalating from self to adjacent allies

Bolster Line (Chain 2): Bolster (T1, Aura) → Rally (T2, Aura) → Warlord's Command (T3, Aura) — Adjacent and global corner boosting

Crush Line (Chain 3): Crush (T1, Capture) → Shatter (T2, Placement) → Obliterate (T3, Aura) — Total Power: use all 4 corners instead of side sums

Forge Seal (Standalone): Defend — When checked, lock this card's corners for the entire check (1 charge)

Rivet (Standalone): Capture — On capture, captured card gets +1 to touching corners

War Tempo (Standalone): Capture — Draw 1 card

Vanilla (No Ability): 18 Commons + 6 Uncommons + 1 Rare — Pure stat cards for reliable corner combat

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Heroic Cards

3 cards • Corner Total 17–20 • Max Corner 7 • 1 copy each

⚔️ Thorgrim, the Anvil King IRON_H001
Heroic Hero [6-5-4-5] CT: 20
Aura — Warlord's Command
All allies in the surrounding area get +1 to all corners.
Capture — War Tempo
Draw 1 card.
"Iron does not yield. It simply endures."
⚔️ Forge Overlord IRON_H002
Heroic Hero [5-4-5-4] CT: 18
Aura — Obliterate
Allies in the surrounding area use total power vs side sums for checks.
Capture — Crush
This card uses total power (all 4 corners) instead of side sum when checking.
"A thousand hammers. A thousand fires. One perfect edge."
⚔️ Ironclad Titan IRON_H003
Heroic Hero [4-5-6-3] CT: 18
Aura — Ironclad
This card and allies in the surrounding area: immune to enemy corner modification.
Defend — Forge Seal
When checked, lock this card's corners for the entire check. (1 charge)
"Mountains crumble. The Titan does not."
👑

Legendary Cards

5 cards • Corner Total 14–19 • Max Corner 6 • 1 copy each

Ironwrath Warlord IRON_L001
Legendary [5-4-5-3] CT: 17
Aura — Warlord's Command
All allies in the surrounding area get +1 to all corners.
Capture — Rivet
On capture, captured card gets +1 to touching corners.
"His command is iron. His wrath is absolute."
Steelborn Juggernaut IRON_L002
Legendary [4-4-4-4] CT: 16
Aura — Ironclad
This card and adjacent allies are immune to enemy corner modification.
Aura — Obliterate
Allies in the surrounding area use total power vs side sums for checks.
"It does not charge. It arrives."
Hammerfall Champion IRON_L003
Legendary [6-3-3-3] CT: 15
Aura — Rally
Adjacent allies +2 to touching corner.
"When the hammer falls, champions rise."
Anvil Sovereign IRON_L004
Legendary [4-3-4-3] CT: 14
Placement — Shatter
On placement, cards in the surrounding area use total power vs side sums for checks. (1 charge)
"The sovereign's decree: break or be broken."
Embersteel Sentinel IRON_L005
Legendary [3-5-3-3] CT: 14
Aura — Harden
This card and adjacent allies: immune to enemy corner modification.
"Ember and steel, fused beyond breaking."
💠

Rare Cards

10 cards • Corner Total 10–17 • Max Corner 5 • 2 copies each

Ironclad Enforcer IRON_R001
Rare [4-3-4-3] CT: 14
Aura — Rally
Adjacent allies +2 to touching corner.
Capture — Crush
This card uses total power (all 4 corners) instead of side sum when checking.
"Enforce the line. Break what crosses it."
Forgeborn Vanguard IRON_R002
Rare [3-4-3-3] CT: 13
Aura — Temper
This card's corners cannot be reduced below their base values.
Placement — Shatter
On placement, cards in the surrounding area use total power vs side sums for checks. (1 charge)
"Born of the forge, tested by war."
Steel Warden IRON_R003
Rare [5-2-3-3] CT: 13
Capture — Rivet
On capture, captured card gets +1 to touching corners.
"Where the Warden stands, the ground remembers."
Hammer Sentinel IRON_R004
Rare [3-3-2-4] CT: 12
Aura — Rally
Adjacent allies +2 to touching corner.
"The sentinel's hammer never rests."
Bastion Knight IRON_R005
Rare [2-4-3-2] CT: 11
Aura — Harden
This card and adjacent allies: immune to enemy corner modification.
"Behind these gates, the mountain sleeps undisturbed."
Crucible Berserker IRON_R006
Rare [3-3-5-2] CT: 13
Capture — War Tempo
Draw 1 card.
"In the crucible, rage is refined."
Tempered Aegis IRON_R007
Rare [2-3-4-3] CT: 12
Aura — Temper
This card's corners cannot be reduced below their base values.
"Tempered once. Tempered forever."
Warpath Striker IRON_R008
Rare [4-2-2-3] CT: 11
Defend — Forge Seal
When checked, lock this card's corners for the entire check. (1 charge)
"The warpath has no retreat."
Molten Reaver IRON_R009
Rare [3-5-2-2] CT: 12
Aura — Temper
This card's corners cannot be reduced below their base values.
"The heart of the mountain burns for those who serve it."
Ironbound Colossus IRON_R010
Rare [4-3-4-3] CT: 14
No abilities. Pure corner combat.
"Bound in iron, unbroken by time."
🔹

Uncommon Cards

15 cards • Corner Total 7–14 • Max Corner 4 • 2 copies each

Forge Watcher IRON_U001
Uncommon [3-2-3-2] CT: 10
Aura — Bolster
Adjacent allies +1 to lowest touching corner.
Capture — Crush
This card uses total power (all 4 corners) instead of side sum when checking.
"The watcher sees all. The watcher strikes true."
Iron Bulwark IRON_U002
Uncommon [2-3-2-3] CT: 10
Aura — Bolster
Adjacent allies +1 to lowest touching corner.
"Stand beside a brother and feel the iron sing."
Shieldwall Grunt IRON_U003
Uncommon [3-2-2-2] CT: 9
Aura — Temper
This card's corners cannot be reduced below their base values.
"The wall holds because the grunt holds."
Sparkforge Striker IRON_U004
Uncommon [2-4-2-2] CT: 10
Capture — Crush
This card uses total power (all 4 corners) instead of side sum when checking.
"The first spark births the blade."
Hammerguard IRON_U005
Uncommon [3-2-4-2] CT: 11
Placement — Shatter
On placement, cards in the surrounding area use total power vs side sums for checks. (1 charge)
"Guard the hammer. The hammer guards us all."
Temper Guard IRON_U006
Uncommon [2-2-3-2] CT: 9
Aura — Temper
This card's corners cannot be reduced below their base values.
"They brought fire. I brought patience."
Tempered Warrior IRON_U007
Uncommon [2-3-3-2] CT: 10
Aura — Temper
This card's corners cannot be reduced below their base values.
"Tempered by fire, hardened by will."
War Tempo Drummer IRON_U008
Uncommon [3-2-2-3] CT: 10
Capture — War Tempo
Draw 1 card.
"The rhythm of war has a frequency. I've found it."
Rivet Worker IRON_U009
Uncommon [2-2-4-2] CT: 10
Capture — Rivet
On capture, captured card gets +1 to touching corners.
"Rivet by rivet, the fortress stands."
Steel Footman IRON_U010
Uncommon [3-3-2-3] CT: 11
No abilities. Pure corner combat.
"Show up. Hold ground. Repeat."
Anvil Smasher IRON_U011
Uncommon [2-4-3-2] CT: 11
No abilities. Pure corner combat.
"Every blow reshapes the world."
Forge Brute IRON_U012
Uncommon [4-2-2-2] CT: 10
No abilities. Pure corner combat.
"Not the sharpest. Definitely the heaviest."
Shield Bearer IRON_U013
Uncommon [2-2-2-4] CT: 10
No abilities. Pure corner combat.
"The shield is crimson for a reason."
Iron Charger IRON_U014
Uncommon [2-3-2-2] CT: 9
No abilities. Pure corner combat.
"First in. Last standing."
Hammer Recruit IRON_U015
Uncommon [2-2-2-2] CT: 8
No abilities. Pure corner combat.
"He signed up yesterday. He'll hold the line tomorrow."

Common Cards

18 cards • Corner Total 4–10 • Max Corner 3 • 2 copies each

Forge Apprentice IRON_C001
Common [2-1-2-1] CT: 6
Aura — Bolster
Adjacent allies +1 to lowest touching corner.
"Every apprentice dreams of the masterwork."
Iron Spark IRON_C002
Common [1-2-1-2] CT: 6
Capture — Crush
This card uses total power (all 4 corners) instead of side sum when checking.
"The first spark births the blade."
Sealed Ingot IRON_C003
Common [1-1-3-1] CT: 6
Defend — Forge Seal
When checked, lock this card's corners for the entire check. (1 charge)
"Sealed once, the ingot remembers its shape."
Temper Shard IRON_C004
Common [2-1-1-1] CT: 5
Aura — Temper
This card's corners cannot be reduced below their base values.
"A shard of tempered steel never forgets its fire."
Tempered Plate IRON_C005
Common [1-2-2-2] CT: 7
Aura — Temper
This card's corners cannot be reduced below their base values.
"Layered, beaten, tempered. The plate endures."
War Drum IRON_C006
Common [2-2-1-1] CT: 6
Capture — War Tempo
Draw 1 card.
"The drum speaks. The forge answers."
Iron Pawn IRON_C007
Common [2-2-2-2] CT: 8
No abilities. Pure corner combat.
"A pawn of iron is still iron."
Steel Conscript IRON_C008
Common [3-1-2-1] CT: 7
No abilities. Pure corner combat.
"Conscripted at dawn. Fighting by noon."
Anvil Squire IRON_C009
Common [1-3-1-2] CT: 7
No abilities. Pure corner combat.
"The squire carries the anvil. The anvil carries the house."
Forge Ember IRON_C010
Common [1-1-1-2] CT: 5
No abilities. Pure corner combat.
"Even an ember can start a forge-fire."
Shield Hound IRON_C011
Common [2-1-1-2] CT: 6
No abilities. Pure corner combat.
"Too small to fight. Too stubborn to move."
Hammer Thrall IRON_C012
Common [1-2-3-1] CT: 7
No abilities. Pure corner combat.
"Give him a hammer. He'll find a nail."
Iron Fist IRON_C013
Common [3-1-1-1] CT: 6
No abilities. Pure corner combat.
"One fist. One answer."
Slagstone Runner IRON_C014
Common [1-1-2-1] CT: 5
No abilities. Pure corner combat.
"Small, fast, and mean enough to matter."
Bellows Boy IRON_C015
Common [1-2-1-1] CT: 5
No abilities. Pure corner combat.
"Breathe in. Breathe out. The forge knows."
Ore Hauler IRON_C016
Common [1-1-1-1] CT: 4
No abilities. Pure corner combat.
"The ore doesn't carry itself. Not yet."
Chain Mender IRON_C017
Common [2-1-3-2] CT: 8
No abilities. Pure corner combat.
"Link by link, the chain holds."
Cinder Runt IRON_C018
Common [1-1-1-3] CT: 6
No abilities. Pure corner combat.
"Walk through cinders long enough, you stop feeling them."
🎴

Stillforge Starter Deck

40 cards — Ready for Standard 4x4

Every new Stillforge player receives this 40-card loadout when they choose the house. It contains 1 Heroic (random 1-of-3), 6 Rares (3 templates × 2), 13 Uncommons (6 templates × 2 + 1 × 1), and 20 Commons (10 templates × 2) — a Standard 4×4 deck tuned for Stillforge's identity: raw power, high corners, and abilities that keep those corners from being reduced or manipulated.

Card Rarity Ability Qty
Heroic (random 1-of-3) Heroic Thorgrim the Anvil King · Forge Overlord · Ironclad Titan 1
Rares (3 templates × 2 copies)
Ironclad EnforcerRareAura — Rally + Capture — Crush2
Forgeborn VanguardRareAura — Temper + Capture — Shatter2
Bastion KnightRareAura — Harden (lock corners)2
Uncommons (6 templates × 2 + 1 × 1)
Forge WatcherUncommonAura — Bolster + Capture — Crush2
Iron BulwarkUncommonAura — Bolster (+1 to adjacent allies)2
Shieldwall GruntUncommonAura — Temper (corner floor)2
Sparkforge StrikerUncommonCapture — Crush (total power check)2
Tempered WarriorUncommonAura — Temper (corner floor)2
War Tempo DrummerUncommonPlacement — Brace (position lock)2
HammerguardUncommonCapture — Shatter1
Commons (10 templates × 2 copies)
Forge ApprenticeCommonAura — Bolster2
Iron SparkCommonCapture — Crush2
Tempered PlateCommonAura — Temper2
War DrumCommonPlacement — Brace2
Iron PawnCommonVanilla2
Steel ConscriptCommonVanilla2
Anvil SquireCommonVanilla2
Hammer ThrallCommonVanilla2
Iron FistCommonVanilla2
Chain MenderCommonVanilla2
Total 40
Starter Strategy

Your chosen Heroic (one of Thorgrim, Forge Overlord, or Ironclad Titan) anchors the board with dual abilities that amplify Stillforge's raw-power identity. The Rares layer the core mechanics: Ironclad Enforcer rallies allies while crushing by total power, Forgeborn Vanguard stacks Temper + Shatter, and Bastion Knight brings Harden to lock corners from reduction.

The 13 Uncommons fan out your toolkit — three Temper carriers for corner-floor protection, two Bolster carriers for +1 adjacent buffs, two Crush carriers for total-power checks, Brace for positional locks, and a single Shatter to punish weak corners. The 20 Commons split evenly between ability-bearing plates (Bolster, Crush, Temper, Brace) and high-corner vanilla bodies (Iron Pawn at 8, Chain Mender at 8, and reliable 6-7 corner workers).

Stillforge's strength is that your corners stay high. Temper protects against reductions, Harden locks values, Bolster adds +1 — so flip math favors you as the game unfolds.