The Anvil Guard
Raw Power & Immovable Defense
51 cards forged in crimson steel. Stillforge dominates through overwhelming corner values, unbreakable anchors, and resonance fields that turn every ally into a fortress. The anvil does not flinch.
Complete Card Set — 51 Cards + Starter DeckStillforge at a glance
| Rarity | Count | Corner Total Range | Max Single Corner | Max Copies | Abilities |
|---|---|---|---|---|---|
| Common | 18 | 4–10 | 3 | 2 | 6 with 1 ability, 12 vanilla |
| Uncommon | 15 | 7–14 | 4 | 2 | 1 with 2, 8 with 1, 6 vanilla |
| Rare | 10 | 10–17 | 5 | 2 | 2 with 2, 7 with 1, 1 vanilla |
| Legendary | 5 | 14–19 | 6 | 2 | 2 with 2, 3 with 1 |
| Heroic | 3 | 17–20 | 7 | 1 | All have 2 abilities |
| Total | 51 | ||||
Temper Line (Chain 1): Temper (T1, Aura) → Harden (T2, Aura) → Ironclad (T3, Aura) — Corner protection escalating from self to adjacent allies
Bolster Line (Chain 2): Bolster (T1, Aura) → Rally (T2, Aura) → Warlord's Command (T3, Aura) — Adjacent and global corner boosting
Crush Line (Chain 3): Crush (T1, Capture) → Shatter (T2, Placement) → Obliterate (T3, Aura) — Total Power: use all 4 corners instead of side sums
Forge Seal (Standalone): Defend — When checked, lock this card's corners for the entire check (1 charge)
Rivet (Standalone): Capture — On capture, captured card gets +1 to touching corners
War Tempo (Standalone): Capture — Draw 1 card
Vanilla (No Ability): 18 Commons + 6 Uncommons + 1 Rare — Pure stat cards for reliable corner combat
3 cards • Corner Total 17–20 • Max Corner 7 • 1 copy each
5 cards • Corner Total 14–19 • Max Corner 6 • 1 copy each
10 cards • Corner Total 10–17 • Max Corner 5 • 2 copies each
15 cards • Corner Total 7–14 • Max Corner 4 • 2 copies each
18 cards • Corner Total 4–10 • Max Corner 3 • 2 copies each
40 cards — Ready for Standard 4x4
Every new Stillforge player receives this 40-card loadout when they choose the house. It contains 1 Heroic (random 1-of-3), 6 Rares (3 templates × 2), 13 Uncommons (6 templates × 2 + 1 × 1), and 20 Commons (10 templates × 2) — a Standard 4×4 deck tuned for Stillforge's identity: raw power, high corners, and abilities that keep those corners from being reduced or manipulated.
| Card | Rarity | Ability | Qty |
|---|---|---|---|
| Heroic (random 1-of-3) | Heroic | Thorgrim the Anvil King · Forge Overlord · Ironclad Titan | 1 |
| Rares (3 templates × 2 copies) | |||
| Ironclad Enforcer | Rare | Aura — Rally + Capture — Crush | 2 |
| Forgeborn Vanguard | Rare | Aura — Temper + Capture — Shatter | 2 |
| Bastion Knight | Rare | Aura — Harden (lock corners) | 2 |
| Uncommons (6 templates × 2 + 1 × 1) | |||
| Forge Watcher | Uncommon | Aura — Bolster + Capture — Crush | 2 |
| Iron Bulwark | Uncommon | Aura — Bolster (+1 to adjacent allies) | 2 |
| Shieldwall Grunt | Uncommon | Aura — Temper (corner floor) | 2 |
| Sparkforge Striker | Uncommon | Capture — Crush (total power check) | 2 |
| Tempered Warrior | Uncommon | Aura — Temper (corner floor) | 2 |
| War Tempo Drummer | Uncommon | Placement — Brace (position lock) | 2 |
| Hammerguard | Uncommon | Capture — Shatter | 1 |
| Commons (10 templates × 2 copies) | |||
| Forge Apprentice | Common | Aura — Bolster | 2 |
| Iron Spark | Common | Capture — Crush | 2 |
| Tempered Plate | Common | Aura — Temper | 2 |
| War Drum | Common | Placement — Brace | 2 |
| Iron Pawn | Common | Vanilla | 2 |
| Steel Conscript | Common | Vanilla | 2 |
| Anvil Squire | Common | Vanilla | 2 |
| Hammer Thrall | Common | Vanilla | 2 |
| Iron Fist | Common | Vanilla | 2 |
| Chain Mender | Common | Vanilla | 2 |
| Total | 40 | ||
Your chosen Heroic (one of Thorgrim, Forge Overlord, or Ironclad Titan) anchors the board with dual abilities that amplify Stillforge's raw-power identity. The Rares layer the core mechanics: Ironclad Enforcer rallies allies while crushing by total power, Forgeborn Vanguard stacks Temper + Shatter, and Bastion Knight brings Harden to lock corners from reduction.
The 13 Uncommons fan out your toolkit — three Temper carriers for corner-floor protection, two Bolster carriers for +1 adjacent buffs, two Crush carriers for total-power checks, Brace for positional locks, and a single Shatter to punish weak corners. The 20 Commons split evenly between ability-bearing plates (Bolster, Crush, Temper, Brace) and high-corner vanilla bodies (Iron Pawn at 8, Chain Mender at 8, and reliable 6-7 corner workers).
Stillforge's strength is that your corners stay high. Temper protects against reductions, Harden locks values, Bolster adds +1 — so flip math favors you as the game unfolds.